
<offtopic>xad you are a architecture whore like me</offtopic>
Wow, looks really polished. Just the goal keepers look a bit bored IВAm also interested in the things you needed to change in Ogre.Could you give some insights in your architecture? E.g. how do you represent the players in code with their different aspects, do you use multiple cores, what is your approach for the player AI?xad
Looks really great Can you explain what you did regarding the animation system in more detail?
Last edited by on Fri Nov 27, 2009 12:27 pm, edited 1 time in total.
Hi guys,It's about time I post this, I wanted to a long time ago but never had the time (actually there never is time ) so this is rather short and I'll post our new trailer with some comments: Handball Simulator 2010 is the first Handball sports game ever and will be released in germany, austria and suisse on 19.01.2010 when the european championship in austria begins. It features 16 teams to play with, multiplayer with up to 4 players, tournament and free play modes.Handball Simulator 2010 uses Ogre3D 1.6.2 for rendering, although we build our own animation system on top of Ogre (the existing animation system was not well suited and had performance issues).We're working on this game for two years now, the first year was a prototyping phase where we got familiar with Ogre and build the first systems and gameplay mechanics. After that, we completly scrabbed the prototype and begun working on a clean architecture. Ogre really helped to keep our view layer clean, I'm really satified with how it worked out to so well Additionally, MyGUI is used as the GUI solution and irrKlang is used for audio mixing.Feel free to ask questions!/Edit: Some screenshots (Old ones, new ones aren't up yet)
A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
Ogre Forums • View topic - Handball Simulator 2010
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